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MEMORANDUM & ORDER Re: Defendantsâ Motion for Summary Judgment MARILYN HALL PATEL, District Judge. In this action, Jonathan Bissoon-Dath (âBissoon-Dathâ) and Jennifer B. Dath 1 (âDathâ) (collectively âplaintiffsâ) allege that Sony Computer Entertainment America, Inc. (âSonyâ) and its former employee David Jaffe (collectively âdefendantsâ) misappropriated plaintiffsâ original copyrighted works to develop the popular God of War video game. Defendants now move for summary judgment. Having considered the partiesâ arguments and extensive submissions, the court enters the following memorandum and order. BACKGROUND I. Parties Plaintiffs Bissoon-Dath and Dath are individuals living in Davis, California. Docket No. 97 (Joint Statement of Undisputed Facts or âJSUFâ) at 2. At some or all times relevant to this action, Dath acted as an agent for Bissoon-Dath. Docket No. 84-(Bissoon-Dath Dec.) ¶¶ 22-24. Defendant Sony is a corporation headquartered in Foster City, California, which distributes PlayStation 2 and PlayStation Portable (âPSPâ) video game consoles and related games. JSUF at 2; Docket No. 1 (Complaint) ¶¶ 6-8. Defendant Jaffe was at all times relevant to this action an employee of Sony. He was the lead designer of the God of War video game, which Sony commercially launched in March 2005. 2 Docket No. 35 (Jaffe Dec.) ¶¶ 3-4; Docket No. 33 (Becker Dec.) ¶ 5. II. Plaintiffsâ Works Plaintiffs allege defendants infringed their copyrights to one or more of five specific works. These include two treatments, âTheseus: A Screenplay Treatmentâ (âTheseusâ) and âThe Adventures of Owenâ (âOwenâ), and two screenplays, âOlympiad Version Aâ (âOlympiad Aâ) and âOlympiadâ (âOlympiadâ). Bissoon-Dath Dec. ¶ 10. âOwenâ included an original illustrated map of the âIsland at the Edge of the Living Worldâ (âthe mapâ), which was created by Dath with input from Bis-soon-Dath in February or March 2002. Id. ¶ 21; Docket No. 85 (Dath Dec.) ¶21. The five works, including the map, are collectively referred to herein as âplaintiffsâ works.â Plaintiffs began distributing the works in January or February 2002. Bissoon-Dath Dec. ¶¶ 20-22 & 24. With certain variations, each of plaintiffsâ works tells a similar story. The works open with a Spartan attack on Athens led by the Spartan co-king and/or general Gaylon and the Spartan colonel Balzak. Docket No. 44 (Oliver Moving Dec.), *1076 Exh. D (âOwenâ) at 6; id., Exh. E (âTheseusâ) at 5; id., Exh. F (âOlympiadâ) at 4; id., Exh. G (âOlympiad Aâ) at 5. It is later revealed that the Spartan kings are loyal to the god Ares. See Olympiad at 50 (The Spartan solders âmust only obey one cause ... the honor and glory of following their kings in the service of Ares.â); id,, at 86 (The Spartan kings âget the soldiers to do whatever they want by brainwashing them into believing that the war god, Ares, is the one true god.â); see also Olympiad A at 52; Owen at 7; Theseus at 23. As the temporarily beaten Spartan army retreats from Athens, the gods gather and discuss the situation, with Zeus and Athena expressing distaste for the state of war in Greece. Olympiad at 12-13; Olympiad A at 13; Owen at 7; Theseus at 9. In order to restore peace, Zeus decides to order all Greece to declare a truce and participate in an Olympiad. Olympiad at 13; Olympiad A at 14; Owen at 7; Theseus at 9. When Ares and Apollo (and Hermes, in three of the works) object to the plan, the gods agree that Zeus will instead choose a mortal whose quest will be to convince Athens and Sparta to declare a truce. Olympiad at 14-15, 19; Olympiad A at 14-17; Owen at 7; Theseus at 9. The champion is informed of the quest by a magical nymph before being sent to Athens and then sent forth by the Athenian Council to perform a series of tasks culminating in the truce and the Olympic Games. Olympiad at 19, 35; Olympiad A at 20-21, 37; Owen at 8, 9; Theseus at 10, 13. During his quest, the champion must capture the Nemean Lion, rescue a hostage from the Amazons, rescue a hostage held by Hades in the underworld (in âOwenâ and âTheseusâ only) and convince Sparta to participate in the truce. Olympiad at 36, 44, 50; Olympiad A at 38, 46, 52; Owen at 10, 12; Theseus at 13, 16, 19. A truce is eventually declared and the Olympic Games are held in Sparta. Olympiad at 57; Olympiad A at 59; Owen at 13; Theseus at 21. While the games are in progress, Sparta secretly attacks Athens. Olympiad at 81; Olympiad A at 83; Owen at 16; Theseus at 19-20. In the end, the protagonist is crowned the Olympic champion, the Spartan co-kings (or General and Dictator, in âOwenâ and âTheseusâ) are removed from power, and the sneak attack on Athens is thwarted. Olympiad at 102, 104; Olympiad A at 104, 106; Owen at 19; Theseus at 41-43. In âOwen,â Zeus orders the Spartans to adopt democracy and lift the siege of Athens. Owen at 19. In âTheseus,â the Spartan royal guard champion, tired of the sacrifice of justice and freedom in service to Ares, first seizes the Spartan Dictator and then convinces the Spartan army to withdraw from Athens. Theseus at 42-43. In âOlympiadâ and âOlympiad A,â the stadium crowd overwhelms the Spartans and âan army of the united people of Greeceâ liberates Athens. Olympiad at 104; Olympiad A at 106. Peace and democracy then reign over Greece. See Olympiad at 104 (âSparta, never again, threatened [sic] the rest of Greece, which enjoyed the longest period of peace and prosperity in its history, as city after city adopted the Athenian political system called ... democracy.â) (ellipsis in original); see also Olympiad A at 106; Owen at 20; Theseus at 43. III. Defendantsâ God of War Video Game God of War is a multi-hour video game. JSUF at 3. Sony released God of War in March 2005. Id. The game is rated âMâ for a âMATURE 17+â audience. Id. at 5. In the game, also set in ancient Greece, the warrior Kratos fights myriad human and mythical opponents and ultimately replaces Ares as the god of war. Oliver Moving Dec., Exh. W (Merged Script) at 45. 3 In a series of flashbacks, the player *1077 learns that Kratos was once a captain in the Spartan military but rose to command an entire army. Id. at 15. With his army almost annihilated and a barbarian king about to kill him, Kratos offered his life to Ares in exchange for the destruction of his enemies. Id. at 22-23. Thereafter, Kratos led armies in conquest, serving Ares as âa beast, his humanity robbed,â until Ares tricked Kratos into killing and burning his own wife and child. Id. at 29, 31. Kratos then rejected Ares and began serving other gods, hoping they would relieve his nightmares of his familyâs murder. Id. at 4. The action of God of War game-play begins with Kratos awakening from a nightmare and imploring a statue of Athena to relieve his nightmares. Id. Speaking through the statue, Athena offers divine forgiveness to Kratos if he kills Ares. Id. The game manual includes a gathering-of-the-gods scene that explains Athenaâs request: Zeus, Athena and Ares are gathered to discuss Kratos, and Athena complains that Ares is preparing forces to attack Athens. Jaffe Dec., Exh. E (Game Manual) at 3. This scene does not appear in the game itself. Having accepted Athenaâs offer, Kratos travels to Athens and finds that Ares is attacking the city with an army of mythical beasts including Minotaurs and Zombies. Id. at 6-7. The Oracle in Athens tells Kratos he must find Pandoraâs Box, the only weapon capable of killing Ares. Id. at 16. At the edge of the Desert of Lost Souls, a statue of Athena informs Kratos that he must cross the desert, following and then killing four Sirens to do so, and find a Titan crawling around the desert with the Temple of Pandora chained to his back. Id. at 17-18. Liberally extinguishing his adversaries with his âBlades of Chaos,â Kratos quests to find Pandoraâs Box. He locates it and is dragging it out of the temple when Ares, still attacking Athens but aware of Kratosâ achievement, launches a column that impales Kratos. Id. at 32-33. Kratos dies and begins to fall to the underworld, but he scrambles onto the stairway leading into Hades and crawls back to life through a grave near Athens. Id. at 35-36. There he recovers Pandoraâs Box from Ares, opens the lid and becomes a giant, and defeats Ares in battle. Id. at 38, 42. Later, Kratos attempts suicide by jumping off a cliff into the sea because the gods, despite forgiving him for murdering his family, did not relieve his nightmares. Id. at 43-44. He is then lifted from the sea and directed up a flight of stairs to assume the now-vacant throne of the god of war, from whence he oversees various modern wars, including World War II and the Vietnam war. Id. at 44-45. Bonus scenes reveal that Kratos is actually the son of Zeus and a mortal woman who moved to Sparta when driven out of her village, that Kratos had a weaker brother who died when turned out by the Spartans, and that the ruins of Pandoraâs Temple were discovered in modern times. Id. at 48-49, 50. IV Procedural History Plaintiffs initiated this action in February 2008. The parties stipulated to a number of continuances to pursue alternative dispute resolution. The parties did not reach a settlement, and defendants thereafter filed the instant motion for summary judgment. LEGAL STANDARD Summary judgment may be granted only when, drawing all inferences and resolving all doubts in favor of the non-moving party, there are no genuine issues *1078 of material fact and the moving party is entitled to judgment as a matter of law. Fed.R.Civ.P. 56(c); see generally Anderson v. Liberty Lobby, Inc., 477 U.S. 242, 247-255, 106 S.Ct. 2505 , 91 L.Ed.2d 202 (1986). A fact is âmaterialâ if it may affect the outcome of the proceedings, and an issue of material fact is âgenuineâ if the evidence is such that a reasonable jury could return a verdict for the non-moving party. Id. at 248 , 106 S.Ct. 2505 . The court may not make credibility determinations. Id. at 255 , 106 S.Ct. 2505 . The moving party bears the burden of identifying those portions of the pleadings, discovery and affidavits that demonstrate the absence of a genuine issue of material fact. Celotex Corp. v. Catrett, 477 U.S. 317, 323, 106 S.Ct. 2548 , 91 L.Ed.2d 265 (1986). Once the moving party meets its initial burden, the non-moving party must go beyond the pleadings and, by its own affidavits or discovery, set forth specific facts showing that there is a genuine issue for trial. Fed R. Civ. P. 56(e); see Anderson, 477 U.S. at 250, 106 S.Ct. 2505 . âAlthough summary judgment is not highly favored on questions of substantial similarity in copyright cases, summary judgment is appropriate if the court can conclude, after viewing the evidence and drawing inferences in a manner most favorable to the non-moving party, that no reasonable juror could find substantial similarity of ideas and expression.â Shaw v. Lindheim, 919 F.2d 1353, 1355 (9th Cir.1990) (quoting Narell v. Freeman, 872 F.2d 907, 909-10 (9th Cir.1989)). âWhere reasonable minds could differ on the issue of substantial similarity, however, summary judgment is improper.â Id. (citations omitted). The Ninth Circuit âha[s] frequently affirmed summary judgment in favor of copyright defendants on the issue of substantial similarity.â Funky Films, Inc. v. Time Warner Entmât Co., L.P., 462 F.3d 1072, 1077 (9th Cir.2006) (citations omitted). DISCUSSION Plaintiffs have advanced claims for copyright infringement, contributory copyright infringement and unfair business practices in violation of section 17200 of the California Business and Professions Code. The allegations of copyright infringement form the basis for the latter two claims. Under the Copyright Act, as amended in 1976, âcopyright protection subsists ... in original works of authorship fixed in any tangible medium of expression ... from which they can be perceived, reproduced, or otherwise communicated....â 17 U.S.C. § 102 (a). To prevail on a claim of copyright infringement, a plaintiff must show that (1) he or she owns a valid copyright in the work in question and (2) that the defendant copied protected elements of that work. Cavalier v. Random House, 297 F.3d 815 , 822 (9th Cir.2002). Defendants do not dispute that plaintiffsâ works are original works of authorship for purposes of the Copyright Act or that plaintiffs own a valid copyright in those works. A plaintiff may establish copying either (1) by presenting direct evidence of copying or (2) by showing that the defendant had access to the work and that the works at issue are substantially similar. Id. Plaintiffs have not presented direct evidence of copying and so seek to establish copying with a showing of access and substantial similarity. Access may be established by showing that the defendant had a reasonable possibility to view the plaintiffs work. Three Boys Music Corp. v. Bolton, 212 F.3d 477, 482 (9th Cir.2000). Such a possibility can arise either where there has been wide dissemination of a plaintiffs work or where there is a particular chain of events linking the work to the defendant. Id. The evidence must rise beyond mere speculation or a bare possibility, but it may be proved circum *1079 stantially such as by showing a chain of events linking the plaintiffs work and the defendantâs alleged access. Id. The Ninth Circuit applies an âinverse ratio rule,â requiring a âlower standard of proof of substantial similarity when a high degree of access is shown.â Rice v. Fox Broad. Co., 330 F.3d 1170 , 1178 (9th Cir.2003). Absent evidence of access, a âstriking similarityâ between the works may give rise to a permissible inference of copying. Baxter v. MCA, Inc., 812 F.2d 421, 423 (9th Cir.1987) (citations omitted). Substantial similarity is analyzed using a two-part test with âextrinsicâ and âintrinsicâ components. Apple Computer, Inc. v. Microsoft Corp., 35 F.3d 1435, 1442 (9th Cir.1994). â[T]he extrinsic test ... objectively considers whether there are substantial similarities in both ideas and expression.â Id. The extrinsic test requires a comparison of specific, concrete elements, focusing on âarticulable similarities between the plot, themes, dialogue, mood, settings, pace, characters, and sequence of events.â Funky Films, 462 F.3d at 1077 (quoting Kouf v. Walt Disney Pictures & Television, 16 F.3d 1042, 1045 (9th Cir.1994)). Analytic dissection of a work and expert testimony are appropriate to the extrinsic test. Smith v. Jackson, 84 F.3d 1213, 1218 (9th Cir.1996). The intrinsic prong âtest[s] for similarity of expression from the standpoint of the ordinary reasonable observer, with no expert assistance.â Funky Films, 462 F.3d at 1077 . On summary judgment, only the extrinsic test is relevant: if the plaintiff satisfies the extrinsic test, the intrinsic testâs subjective inquiry must be left to the jury and summary judgment must be denied. Smith v. Jackson, 84 F.3d at 1218 ; Kouf, 16 F.3d at 1045 . âBecause only those elements of a work that are protectable and used without the authorâs permission can be compared when it comes to the ultimate question of illicit copying, [the court] use[s] analytic dissection to determine the scope of copyright protection before works are considered âas a whole.â â Apple Computer, 35 F.3d at 1443 . Copyright law protects a writerâs expression of ideas, but not the ideas themselves. Kouf, 16 F.3d at 1045 . âGeneral plot ideas are not protected by copyright law; they remain forever the common property of artistic mankind.â Berkic v. Crichton, 761 F.2d 1289, 1293 (9th Cir.1985). Nor does copyright law protect âscenes a faire,â scenes that flow naturally from unprotectable basic plot premises. Id.; See v. Durang, 711 F.2d 141, 143 (9th Cir.1983). â[P]rotectable expression includes the specific details of an authorâs rendering of ideas, or âthe actual concrete elements that make up the total sequence of events and the relationships between the major characters.â â Metcalf v. Bochco, 294 F.3d 1069, 1074 (9th Cir.2002) (quoting Berkic, 761 F.2d at 1293 ). âHowever, the presence of so many generic similarities and the common patterns in which they arise [can help to] satisfy the extrinsic test. The particular sequence in which an author strings a significant number of unprotectable elements can itself be a protectable element.â Id. The parties have briefed both the issues of access and substantial similarity. The court concludes below that no reasonable juror could find substantial similarity of ideas and expression, even if access to all of plaintiffsâ works were proven. Accordingly, the court does not reach the question of access. I. Preliminary Matters Plaintiffs have filed a motion under Federal Rule of Civil Procedure 56(f) for denial or continuance of the motion for summary judgment pending further discovery. At an August 25, 2008, case management conference, the court limited the parties to *1080 five depositions per side. Docket No. 17 (minute order). Plaintiffs now assert that they require additional depositions before proceeding with the motion. Notably, the requested additional depositions each pertain to the question of access. Even if access could be proved, plaintiffsâ copyright infringement claim can be readily adjudicated based on the lack of substantial similarity; accordingly, it would waste the litigantsâ resources to allow further discovery relating to the access prong. The Rule 56(f) motion is DENIED. Plaintiffs have also filed several objections to evidence presented by defendants. Plaintiffs object to the declaration of David Jaffe on several grounds. To the extent Jaffe opines about the contents of Edith Hamiltonâs Mythology: Timeless Tales of Gods and Heroes, excerpts of which are appended to the declaration, plaintiffsâ motion is GRANTED pursuant to Federal Rule of Evidence 1002 (the âbest evidenceâ rule), and the court strikes Jaffeâs testimony. The court DENIES plaintiffsâ motion to strike the Hamilton excerpts themselves, as they are admissible as a learned treatise. See Fed.R.Evid. 803(18). 4 Plaintiffs also ask the court to strike certain statements by Jaffe on the basis that he is improperly offering an expert opinion. For example, Jaffe stated, âI am familiar with many stock and common cinematic uses of deserts, valleys, chasms, and hell and the Underworld in Edith Hamilton, Wonder Woman, Danteâs Inferno, Indiana Jones and the Temple of Doom, and Clash of the Titans.ââ According to plaintiff, Jaffe is here relying on âhis specialized knowledge of popular culture references,â a concept that is probably oxymoronic. The notion that a witness must submit an expert report before being allowed to opine that Dante wrote about hell strikes the court as rather silly. However, because the court does not in any event rely on Jaffeâs characterizations, the motion to strike these characterizations is GRANTED. The remaining challenged portions of the Jaffe declaration are not relied upon by the court. Plaintiffsâ motion to strike two paragraphs from the declaration of Allan Becker is GRANTED because his statements rely upon hearsay statements. The motion to strike paragraph 19 of the Oliver declaration is DENIED, and the motion to strike paragraphs 40 through 59 of that declaration is GRANTED. The motion to strike paragraph 7 of the Stein declaration, paragraph 10 of the Fay declaration and paragraph 10 of the Krawczyk declaration is DENIED; however, the court does not rely upon these statements. Plaintiffs also challenge the declaration of defendantsâ expert Dr. Richard P. Martin on the grounds that his opinions are based on an incorrect legal standard which might have improperly âcoloredâ his methodology. In fact, Martin does not discuss the legal standard for copyright infringement at all. He notes that his analysis applies âthe Comparative Methodâ and clearly explains how it differs from the âSource Analysisâ method used by plaintiffsâ expert, Dr. Anthony W. Bulloch. To the extent the court has considered Martinâs testimony, it has done so for his knowledge of particular myths and their elements, not to answer the ultimate legal questions at issue. Accordingly, plaintiffs motion is DENIED. Finally, plaintiffs make two objections to the materials filed with defendantsâ reply brief. Firstly, plaintiffs object that defendants filed declarations from seven new witnesses â Larry Shapiro, Ken Sherman, Michael Shane, Judith Karfiol, Susan Deardoff and two document custodians, *1081 presumably Jenna GĂĄmbaro and Robin Weitz â for the first time with their reply. Each of these declarations pertains to access, not substantial similarity, so the court declines to take up the objection. Secondly, plaintiffs argue that exhibits EE and FF to the Oliver reply declaration, comprising charts showing purported inaccuracies in plaintiffsâ opposition brief and accompanying declarations, amount to twenty-nine pages of briefing beyond the limit imposed by Civil Local Rules 7-3 and 7-4. Plaintiffs are correct. These charts were produced by defendantsâ attorneys for the purposes of argument; they are briefing, not evidence. Accordingly, the court disregards those exhibits. 5 II. Copyright Infringement: Substantial Similarity Plaintiffs contend that God of War is substantially similar to their works. On a motion for summary judgment in a copyright infringement action, the âextrinsic testâ is applied. This test examines âarticulable similarities between the plot, themes, dialogue, mood, settings, pace, characters, and sequence of events.â 6 Funky Films, 462 F.3d at 1077 ; Smith v. Jackson, 84 F.3d at 1218 . Non-protectable elements are filtered out and disregarded. 7 Funky Films, 462 F.3d at 1077 (citing Cavalier, 297 F.3d at 822). A. Plot Plaintiffsâ works and God of War both involve a mortal human questing at the behest of a Greek god. In plaintiffsâ works, Zeus initiates a quest to restore peace after a human Spartan army attacks Athens, by convincing Athens and Sparta to participate in Olympic Games. See, e.g., Olympiad at 4-19. In God of War, the goddess Athena assigns a quest to kill the god Ares while Ares is attacking Athens with mythical beasts. Merged Script at 4-7. A scene in which the gods gather together for discussion is provided as a background for the assignment in both stories. 8 Early in âOlympiad,â eleven gods are gathered around a pool of water on whose surface the Spartan army is seen after its attack on Athens, and Zeus expresses his displeasure at the state of war in the mortal world. Olympiad at 12-13. Zeus ultimately decides to order all of Greece to participate in the Olympic Games as a means to achieve peace, choosing the mortal Owen to convince Athens and Sparta to declare a truce for the games. Id. at 13, 19. In âOwen,â this decision is made after the gods âargue back and forthâ about Zeusâs intervention in mortal affairs. Owen at 7. In âTheseus,â Ares âthreatens to start a war among the godsâ unless *1082 Zeus agrees to the mortal champion scheme. Theseus at 9. In âOlympiad,â Ares and Apollo morph into giant cobras and physically fight Athena and Zeus until Zeus agrees to choose a mortal champion. Olympiad at 14-15. In âOlympiad A,â Ares, Apollo, and Hermes threaten to remove Zeus by force but Hestia intervenes and averts this outcome by suggesting the selection of a mortal champion. Olympiad A at 15-17. The God of War gathering-of-the-gods scene, which occurs only in the game manual and not the game itself, is quite different. Only Zeus, Athena and Ares are present to discuss the âmortalâ Kratos, who appears alone in a pool of water 9 resembling a well; the gods discuss Kratosâs strength and Aresâs impending attack on Athens, but they make no mention of choosing mortals for any purpose. Game Manual at 3. There is no physical battle among any of the gods in the God of War scene nor any threat of overthrowing Zeus; the only argument is a brief âquibbleâ between Ares and Athena which pertains to Aresâs impending attack on Athens, not the selection of any mortal champion. See id. Athena appears to Kratos only later and asks him to kill Ares in return for forgiveness. Merged Script at 4 â 5. In both works, the protagonists must accomplish various tasks to achieve then-goals: the participation of Athens and Sparta in the Olympic Games in plaintiffsâ works, and the death of Ares in God of War. In âOlympiad,â the Athenian Council, as a condition of the cityâs participation in the Games, requires that the protagonist capture the Nemean lion, retrieve a hostage from the Amazons, and convince Sparta to agree to a truce. Olympiad at 35, 44, 50. In God of War, the protagonist is not given specific tasks to perform; rather, he is told that Pandoraâs Box, hidden in the desert, is the only weapon capable of killing Ares. Merged Script at 16. While seeking this weapon, Kratos must cross the Desert of Lost Souls and navigate through Pandoraâs Temple. Merged Script at 16-18. All of plaintiffsâ works end with the protagonist winning the Olympics, Athens saved from destruction by the Spartans, and all of Greece experiencing lasting peace and prosperity. Owen at 20; Theseus at 43; Olympiad A at 106; Olympiad at 104. In contrast, God of War ends with Athens destroyed and Kratos killing Ares, becoming the new god of war, and overseeing a series of modern wars. Merged Script at 45-46. There is some similarity between the two stories. As have stories since time immemorial, both involve a questing hero acting-in accord with a divine power or powers. See generally Joseph Campbell, The Hero With A Thousand Faces (2d ed. 1968). Yet the motivations, tasks and accomplishments of the respective questing heroes are quite different. Both stories involve antagonism between Athena, the goddess of wisdom, and Ares, the god of war, and between Athens and Sparta. The latter antagonism is surely not protectable, as the historical Athens and Sparta famously fought the Peloponnesian War. More generally, as plaintiffs note, popular culture iterations of classical Greek mythology such as Thor and Wonder Woman, as well as ancient stories such as Hesiodâs Theogony, contain plot lines involving various combinations of wars and rivalries among the Greek gods. See Docket No. 47-1 (Martin Report) at 26-27. Once the unprotectable elements are filtered, the two storiesâ plots are similar only at a level of abstraction that is barely meaningful, if at all. *1083 B. Themes Plaintiffs contend that their works and God of War share the themes of âheroic savior, the dark side of religious fanaticism, of a seemingly impossible quest, the avoidance of conflict and the triumph over evil.â Pl.âs Opp. at 21. In reality, the themes of plaintiffsâ works are peace, democracy and the establishment of the same. All of the works begin with Zeus desiring peace in the mortal world, proceed with the protagonist striving to create conditions for peace while the Spartans scheme with Ares to perpetuate war, and end with peace and democracy spreading over Greece. Owen at 20 (âCoexisting peacefully as sister democracies, Sparta and Athens both flourished economically and socially as never before.â); Theseus at 43 (âCoexisting peacefully as sister democracies Sparta and Athens both flourished as never before.â); Olympiad at 104 (âGreece ... enjoyed ... peace and prosperity ... as city after city adopted the Athenian political system called ... democracy.â); Olympiad A at 106 (same). The primary themes in God of War are violence, the search for divine forgiveness and the continuation of war. Violence pervades the game, the ultimate goal of which is to kill Ares. See Merged Script at 2 (âAn arrow slams into the Fishermanâs head, shattering his skull.â); id. at 3 (âSlaughtered like animals, the victims lay before him.â); id. at 4 (âA rapid succession of violent images.â); id. at 6 (âThe axe lops off the second Redshirtâs head.â); id. at 18 (âKratos ... must destroy all four Sirens.â); id. at 22 (âA Spartan is decapitated.â); id. at 24 (âKratos pulls the lever, igniting the burners and setting the Redshirt on fire, who screams as his cage is lowered to the ground.â); id. at 42 (âKratos thrusts the sword upwards, ripping through Ares.â). While violence is not absent from plaintiffsâ works, it lacks the thematic centrality and intensity seen in God of War. For instance, plaintiffsâ protagonist refuses to kill such an âamazing animalâ as the rampaging Nemean Lion and instead transforms the beast into his âtamed pet.â Olympiad at 44. Indeed, outside of the generic battle scenes in which the Spartan army attacks Athens, very few deaths occur in plaintiffsâ works; instead, most fights end with the antagonists merely unconscious. See, e.g., Olympiad at 27-28 (Spartan soldiers knocked unconscious), 47 (Amazon knocked unconscious). Kratosâs motivation for accepting the quest to kill Ares is divine forgiveness for murdering his family. Merged Script at 4-5. To the extent that the motivations of plaintiffsâ protagonist are revealed, they appear to be the desire to abide by Zeusâs wishes and to prove himself capable. See Olympiad at 22; Olympiad A at 24; Theseus at 6; Owen at 9. Plaintiffs attempt to equate Kratosâs desire to end the nightmares of his familyâs murder at his own hands with the self-doubt of plaintiffsâ protagonist, engendered either by his failure at age eight to protect his family from bandits, see Theseus at 23-24, or by his parentsâ ridicule, see Owen at 16. This attempt is unpersuasive: the self-doubt of plaintiffsâ protagonist has no discernable similarity to Kratosâs suicidal anguish, wrenching guilt and murderous violence. This is in keeping with the fact that plaintiffsâ works culminate in an era of peace and prosperity, while God of War ends with a new god of war overseeing wars throughout the ages. Merged Script at 45. Moreover, democracy plays absolutely no thematic role in God of War. Thematically, the two stories are quite different. C. Dialogue 1. A Cruel, Brutish Spartan Commander Plaintiffs attempt to illustrate similarities in dialogue by comparing Kra *1084 tos, a former Spartan commander, with a Spartan commander found in plaintiffsâ works, alleging that both demonstrate their cruelty by killing a âterrifiedâ Spartan innocent who is âdraggedâ to his death, despite âprotestsâ against the âbarbarismâ of the act. See Bissoon-Dath Dec., Exh. 4 (comparison charts) at 4-5. Yet only one word quoted by plaintiff (or rather a form of it) â âbarbarianââappears on the cited pages of the Merged Script. Compare id. with Merged Script at 24-25. Additionally, plaintiffs are not comparing dialogue but rather scene descriptions. Plaintiffs also note that the respective Spartan commanders both act âin the name ofâ or âin the service ofâ Ares at some point. Such phrases are ordinarily used to express loyalty to a divinity and are not, standing alone, protectable by copyright. Plaintiffs also compare the statement in âOlympiad Aâ that the Spartan commanderâs âthirst for war knew no boundsâ with the statement that Kratosâs âdesire for conquest knew no bounds.â This is misleading in that the quote from âOlympiad Aâ is referring to the âSpartansâ generally, not a Spartan commander. See Olympiad A at 52. The phrase âknew no boundsâ is also ordinary and clichĂ©d. 2. Gathering of the Gods Plaintiffs also endeavor to point out similarities in the storiesâ respective gathering-of-the-gods scenes. Indeed, plaintiffsâ counsel represented at oral argument that these scenes âread verbatim.â They do not. For example, plaintiffs assert that the dialogue in both scenes begins with Zeus expressing concern about the impending destruction of Athens. See Pl.âs Opp. at 20. In fact, Zeus expresses no concern about Athens in any of the works at issue. In God of War, Zeus says he has gathered the gods to discuss a âmortal whose actions I sense could have grave implications to all of us here on Mount Olympus.â Game Manual at 3. As discussed below in the analysis of the characters, Zeus expresses absolutely no concern for Athens in this scene. In âOlympiadâ and âOlympiad A,â Zeus is concerned about the âsorry stateâ of Greece, the âwhole of Greeceâ and âpeace in the mortal world,â not Athens specifically. See Olympiad at 13; Olympiad A at 13-14. 10 Plaintiffs also assert that statements made by Zeus to Athena and Ares are similar in the two stories. In âOlympiadâ and âOlympiad A,â Zeus says, âStop it ... right now ... the two of you. There has been more than enough argument between mortals ... and among us Gods.â Olympiad at 13, Olympiad A at 14. In the God of War game manual, Zeus says, âEnough, both of you. Your childish quibbles are your own, but I do not want this war encroaching on the steps of Mount Olympus.â Game Manual at 3. While the first sentences of these statements are somewhat similar, the language is ordinary, clichĂ©d and has likely been spoken by every mother of multiple children. The second sentences are not substantially similar. The first speaks to the unfortunate prevalence of contentious natures among both mortals and gods. The latter speaks to the potential spread of a particular war against Athens. Plaintiffs also point to dialogue in âOlympiad Aâ in which the goddess Hestia asks, âYou would risk war on Olympus ... from which many among us will surely meet a terrible end?â Olympiad A at 16. Plaintiffs assert that God of War includes a similar statement by Athena, namely âCivil war on Olympus would mean an end to us all.â In fact, this statement is nowhere to be found in God of War. The statement appears in the story boards for *1085 âDark Odyssey,â an early prototype for God of War, but it was not included in the final work. Docket No. 93 (Jacobs Opp. Dec.), Exh. 16 (âDark Odysseyâ story boards) at 10. The fact that a strikingly similar excerpt of dialogue was used in an earlier version of an allegedly infringing work, but not the work itself, could be probative of a defendantâs assertion that he did not have access to the plaintiffs work. In this case, the words of the dialogue are dissimilar, and the notion of a war on earth leading to a war among the gods has been elichĂ©d for a while â perhaps five thousand years or more. Finally, plaintiffs compare Athenaâs remark in âOlympiadâ and âOlympiad Aâ that âOwen is perfect to undertake this noble questâ to Zeusâs remark in the God of War game manual that âAthena has chosen well, no doubt. Perhaps Athens will survive after all.â Compare Olympiad at 20 and Olympiad A at 22 with Game Manual at 12. This dialogue is simply not similar. 3. The Quest During his quest, plaintiffsâ protagonist tells the leader of the Athenian Council that he must âmake [the Council] listen. All of Greece depends on it.â Olympiad at 33; Olympiad A at 35. In God of War, the Oracle tells Kratos, âYou must find me ... Athens depends on it ....â Merged Script at, 11. Any moviegoer can attest that the snippet of dialogue stating that something âdepends on itâ is elichĂ©d. Moreover, the context of these statements is quite different. The first is spoken by plaintiffsâ protagonist as he seeks to convince the Athenian Council that he truly is on a mission from Zeus, after the Council has laughed at his story. Olympiad at 33. The statement refers to all of Greece. The God of War statement refers only to Athens and is spoken by the Oracle to the protagonist as the Oracle is being carried away by Harpies. Merged Script at 11. Later in the quest, plaintiffsâ protagonist is warned: âthrough there many have entered ... but none has returned.â Olympiad at 40; Olympiad A at 42. âThereâ refers to the entrance to the Ne-mean Lionâs cave. In God of War, Kratos is warned: âMany have gone in search of Pandoraâs Box. None have returned.â Merged Script at 17. These statements refer to very different things (entering a cave versus searching for Pandoraâs Box), and the phrase ânone has/have returnedâ is elichĂ©d and unprotectable. Plaintiffsâ comparison of language regarding a javelin in plaintiffsâ works and a column in God of War does not refer to dialogue and is thus irrelevant to the analysis of similarities in dialogue. D. Mood The mood of plaintiffsâ works is generally light-hearted, with elements of romance and comedy. While plaintiffs accurately point to some dark scenes, plaintiffsâ characterization of both works as âextremely dark, violent, gloomy and filled with dreadâ is hyperbolic at best. See Pl.âs Opp. at 21. Plaintiffs describe some âlighter, even comicâ scenes as being âsprinkledâ throughout their works, but such terms more accurately describe the works as a whole with some darker scenes sprinkled in for contrast. See, e.g., Olympiad at 15-16 (protagonist and side-kick chat about girls while drinking âbrew, racing to finish.â); id. at 30-31 (Owen runs into a merchantâs stall while staring at a beautiful girl; âMercante notices the attraction between Aria and Owen. It amuses and pleases him.... [Meanwhile,] corpulent Medea comes up behind Camden and pinches his butt.â); Owen at 19 (âThe entertaining pole vault competition proceeds with drama, comedy, and mishap.â). *1086 In contrast, the mood of God of War is dark and extremely violent. There are virtually no light-hearted or comic moments in the game. Indeed, the game begins with Kratos attempting suicide, repeatedly references Kratosâs memories of and guilt over his past violent deeds, and ends with images of World War II and Vietnam. Merged Script at 1, 4, 45. At oral argument, plaintiffsâ counsel represented that the Olympic Games are depicted as extremely violent events in plaintiffsâ works. Plaintiffsâ counsel noted, for example, that the chariot race includes an intentional collision and that the javelin throw is aimed at a captive Spartan. See, e.g., Olympiad at 80, 90. Such elements are not surprising in an action-adventure script and serve to temporarily heighten the tension of the story. However, they fall short of establishing a pervasive mood of dark violence throughout plaintiffsâ works. Furthermore, the protagonist, though injured in the chariot collision, is healthy enough to participate in the next dayâs event, id. at 88-89, and the protagonist and another competitor intentionally avoid hitting the captive Spartan with their javelins, id. at 92-95 â not a decision one would expect from Kratos. E. Settings Both stories are set in ancient and mythical Greece, including scenes in Athens and on Mount Olympus. God of War and two of plaintiffsâ works, âOwenâ and âTheseus,â also include scenes set in the Underworld. Significant portions of plaintiffsâ works â e.g., approximately half of âOlympiadâ â are set in Sparta, which appears in God of War only in two short bonus scenes. Compare Olympiad at 50-104 with Merged Script at 47-50. Plaintiffsâ works also include scenes in and near the protagonistâs village, a Nemean Village and the island of the Amazons; these settings are absent from God of War. God of War includes scenes set on bluffs overlooking the Aegean Sea, on a boat on the Aegean Sea and in the Desert of Lost Souls where Pandoraâs Temple is located; these settings are absent from plaintiffsâ works. While the shared settings of Greece, Athens, Mount Olympus, Sparta, and the Underworld do establish some similarity between the works at issue, these settings are generic and clichĂ©d for stories involving ancient Greece and Greek gods. While the action in God of War is spread over several locations, the bulk of the action appears to occur inside Pandoraâs Temple in the Desert of Lost Souls, and in Athens. Contrary to plaintiffsâ assertion, the respective depictions of Mount Olympus are also dissimilar. In plaintiffsâ works, a meeting hall of the gods is located on Mount Olympus. See Olympiad at 12. In âOlympiad,â eleven golden statues of the gods face a pool of water in the meeting hall. Id. The âflesh and bloodâ gods âmorphâ out of these statues. Id. at 12-13. In âOlympiad A,â the pool is âenormousâ and no statues are mentioned. 11 Olympiad A at 13. In God of War, Mount Olympus is merely glimpsed at the top of the stairs Kratos must climb to take his place as the new god of war. Merged Script at 45. In the God of War game manual, three humanlike gods stand in the open air beside a round, well-like structure. Game Manual at 3. A jagged mountain range is visible over their shoulders and low columns stand close behind them. Id. Two notable differences distinguish these two depictions of Mount Olympus: plaintiffsâ setting is indoors while God of *1087 Warâs is outdoors; and plaintiffsâ pool is large enough to be faced by eleven large (âtwice the size of a manâ) statues while God of Warâs well-like structure is quite small. Plaintiffs also note that their works contain a âMeadow of Lost Soulsâ while God of War contains a âDesert of Lost Souls.â The meadow appears only in âOwenâ and on the accompanying map. In âOwen,â the protagonist and his party âproceed inland down a road, passing through meadows that contain lost souls wandering aimlessly.â Owen at 12. God of War features a Desert of Lost Souls, through which the titan Chronos crawls with Pandoraâs Temple chained to his back. Merged Script at 18. The concept of characters encountering lost souls is hardly original to either plaintiffs or defendants, and a meadow is not a desert. It is notable that the meadow is referenced in only one sentence of âOwen,â whereas a significant portion of the action in God of War takes place in the desert. 12 Plaintiffs also note that their works contain a âBottomless Valleyâ and assert that God of War allegedly contains a similar âBottomless Chasm.â Like the Meadow of Lost Souls, the Bottomless Valley appears only in âOwenâ and the accompanying map, and it is referenced in only one sentence. In âOwen,â âsatyrs take their captives, up the Steps to the Underworld, past the Bottomless Valley and Fiery Lake.â Owen at 12. Plaintiffs assert that the âBottomless Chasmâ in God of War appears just before Pandoraâs Temple. The screen image provided by plaintiffs, however, simply shows a rope bridge spanning a wide gap. See Bissoon-Dath Dec., Exh. 6 at 2. Although the bottom is not visible, there is no indication that the void is bot tomless. 13 F. Pace Plaintiffsâ works are relatively fast-paced action-adventure epics in which high-tension scenes are interspersed with scenes of levity. For instance, scenes featuring the initial Spartan attack on Athens and the argument among the gods are followed by a scene in which the protagonist and his sidekick drink and joke about girls. Olympiad at 4-16. God of War is a video game, and its pace is driven at least in part by the individual player. The game is generally very past-paced with few if any lulls in the action other than those caused by a novice player. Such a fast pace is hardly surprising in a violent video game and is not readily indicative of *1088 any copying of plaintiffsâ works. In addition, the storyline is pieced together through repeated and disordered flashbacks rather than presented in a linear fashion as in plaintiffsâ works. G. Characters Notably, some of the characters that plaintiffs allege to be similar across the stories are Greek gods like Ares, Zeus and Athena. These are stock figures not only of many contemporary stories, movies and video games, but also of the Western collective unconscious. In such a case, it is particularly important for the court to use its own âBlades of Chaosâ to slice or filter out the unprotectable elements. Greek gods, dialogues among them about mortal affairs, rivalries among the gods, and mythical beasts such as the Hydra or the Nemean Lion 14 are unprotectable elements; it is uncontroversial that they have been used widely in both ancient and modern artistic works, in the naming of astronomical bodies and spacecraft, and in other fields. In arguing their case, plaintiffs focus on purported similarities pertaining to the protagonist, Ares, a âSpartan commanderâ and Zeus. 15 1. The Protagonist The protagonist in plaintiffsâ works is a sheepherder and athlete. Olympiad at 19; Olympiad A at 20-21; Owen at 8; Theseus at 9. Though his attributes vary slightly among the works, he is generally described as young and handsome. In âOlympiad,â he is described as â[a]thletic, handsome, the kind of guy they model statues after.â Olympiad at 15. Zeus describes him as personifying the Olympic spirit, and as fair and compassionate. Id. at 19. Ares finds him âfully incapable of cold calculation without regard for justice.â Id. at 20. Plaintiffsâ protagonist is generally non-violent and kind, as illustrated by his refusal to the kill the Nemean Lion and tendency to leave enemies merely unconscious rather than dead. See id. at 28, 36, 47. Plaintiffsâ works hint at a great secret in the protagonistâs past, but the secret is never revealed in âOlympiadâ or âOlympi *1089 ad A.â Olympiad at 20; Olympiad A at 22. In âOwenâ and âTheseus,â the secret is that the protagonist is plagued by self-doubt caused either by his failure at age eight to protect his family from bandits or by his parentsâ ridicule. Owen at 16; Theseus at 24-25. The protagonist in God of War, Kratos, is strikingly different. Kratos was formerly a professional military officer â a Spartan captain who rose to lead entire armies. Merged Script at 15. Later, he led forces in conquest as desired by Ares. Id. at 29. After rejecting Ares, Kratos undertook various tasks for the other gods. Id. at 4. Kratos is bald, muscular and covered in red tattoos and pale ashes. Jaffe Dec. ¶ 16; Jacobs Opp. Dec., Exh. 14 (Game Guide) at 3. He also has large blades chained to his forearms. Id. Kratos is disturbingly prone to violence and does not hesitate to kill. See, e.g., Merged Script at 11 (Kratos kills a civilian impeding his way). Kratos is a tragic figure reviled by most individuals he encounters. A trapped fisherman, for instance, âwould rather die than be âsavedâ byâ Kratos. Merged Script at 2. Plaintiffs claim that Kratos, like Theseus, harbors a âdark secret involving the ruthless slaughter of his family.â See Pl.âs Opp. at 18. This mischaracterizes Kratosâs well-known personal history as a secret and erroneously asserts similarity between a grown warriorâs personal slaughter of his wife and child and an eight-year-oldâs inability to protect his parents from murderous bandits. The only similarity is that the murder of family members is somehow involved in both stories, an element which is both clichĂ©d and articulated at an unprotectable level of abstraction. 2. Ares Both plaintiffsâ works and God of War feature the god Ares. In plaintiffsâ works, Ares is depicted as a giant man who can morph into an equally giant cobra. Olympiad at 12, 14. Ares threatens to rebel against Zeus if he insists on forcing peace on the mortal world and orders the Spartan leaders, who worship him, to attack Athens while hosting the Olympic Games. Olympiad at 14, 50-51. After first arguing with Zeus and then speaking with the Spartan leaders, Ares does not appear again in âOlympiad,â âOlympiad Aâ or âTheseus.â At the end of âOwen,â Ares briefly appears and attempts to impede Zeus as the latter descends to the Olympic stadium. Owen at 19. Afterwards, Ares quarrels with Zeus again, temporarily incapacitates him, and is ultimately imprisoned in a gilded cage for one hundred years. Owen at 20. Although Ares is important to the plot of plaintiffsâ works, the Spartan leaders, not Ares, are the chief antagonists. In God of War, Ares is the antagonist whom Kratos must defeat. Ares is depicted wearing thick armor and with long red hair and beard. Game Guide at 153. The game manual reveals that Ares is intent on destroying Athens because it is a âfestering pit filled with flabby aristocrats.â Game Manual at 3. Other than having once accepted the Spartan Kratosâs pledge to serve him, Ares has no affiliation with Sparta in God of War. Ares personally attacks Athens with an army of mythical beasts in God of War, in contrast to Ares merely telling his loyal Spartans to attack the city in plaintiffsâ works. Merged Script at 6-7; Olympiad at 50-51. At oral argument, plaintiffsâ counsel represented that both plaintiffsâ works and God of War depict the Spartans as exclusively loyal to Ares and Ares as determined to destroy Athens. Plaintiffsâ counsel further represented that such a scenario had never before been described. These assertions are less than accurate. In God of War, only one Spartan, Kratos, is depicted as being loyal to Ares and then *1090 for only a short time. See Merged Script at 23. After serving Ares in exchange for saving his life, Kratos serves a number of different gods and claims Athena as his patron goddess. See id. at 1; Game Manual at 3. Nowhere in God of War are the Spartans, as a people, depicted as being exclusively loyal to Ares, and even Kratos serves other gods throughout the game. 3. The Spartan Commander Plaintiffs also assert that both their works and God of War include âbrutishâ Spartan commanders. Yet plaintiffs compare their antagonist Spartan commander, Gaylon, with God of Warâs protagonist, Kratos. Moreover, plaintiffs incorrectly suggest that Kratos is a Spartan Commander throughout God of War. In fact, Kratos was â[o]nce a captain in the Spartan armyâ but in the contemporary God of War storyline is a sailor-for-hire to the gods. Merged Script at 4, 15. Furthermore, it is hardly original to describe either a scheming general bent on war or the main character of a violent video game as âbrutish.â 4. Zeus Plaintiffs claim that both stories depict Zeus as âbeing gravely concerned about the impending destruction of Athens in a second attack by an army in service to Ares and as seeking to intervene in the conflict to save Athens.â PLâs Opp. at 19. Plaintiffs further claim that, like God of War, their works all depict Zeus as worried about the negative consequences for Olympus of a war among the gods, requiring the selection of a mortal champion. Id. While these statements accurately describe plaintiffsâ works, they fail to accurately describe God of War. Firstly, when the gods gather in the God of War game manual, Athens has yet to be attacked: Ares is merely âmarshalling his forces.â Game Manual at 3. Secondly, Zeus expresses absolutely no concern for Athens in that scene; he has âother worries,â namely that Kratos âmay grow too strong for his own good. And for ours.â Id. In God of War, it is Athena, the patron goddess of Athens, who intervenes to save the city, not Zeus. Merged Script at 4-5. When Ares and Athena exchange sharp words over Aresâs impending attack on Athens, Zeus shushes the pair and says he does not want Aresâs war on Athens âencroaching on the steps of Mount Olympus.â Game Manual at 3. There is no further discussion by Zeus in God of War about any negative consequences to Olympus. Thirdly, nowhere in God of War does Zeus choose a mortal champion. H. Sequence of Events There are also significant differences in the respective sequences of events in plaintiffsâ works and God of War. Plaintiffsâ works are all told in a linear, narrative fashion with scenes occurring one after another in logical sequence. The story in God of War, in contrast, jumps around repeatedly and is told largely through flashbacks. For instance, God of War opens with what will ultimately be the second-to-last scene; in this scene, Kratos jumps off a cliff. Before Kratos reaches the rocks below (and presumably his death), the story jumps three weeks into the past to depict Kratos battling a Hydra at Poseidonâs behest. Merged Script at 1-2. Plaintiffsâ works begin with the Spartans attacking Athens, then retreating for the winter when repulsed by the cityâs forces. Olympiad at 4-12. The retreating army is visible in a pool of water on Mount Olympus. Id. at 12. The Spartan army returns the next year and attacks Athens while the Olympic Games are in progress in Sparta, but Athens is not conquered. Id. at 81, 104. According to the God of War game manual, Ares (not the Spartans) is preparing his forces to attack Athens (not retreating) when the gods meet to discuss Kratos. Game Manual at 3. Once the sto *1091 ryline begins in God of War, Axes is actively attacking Athens; he continues to do so for most of the game and has completed his conquest of the city when Kratos arrives to defeat him. Merged Script at 4, 32, 37. Plaintiffs assert that in both stories âAthens is saved from destruction by a Spartan commander who was once loyal exclusively to Ares but renounces Ares in a climatic [sic] one-on-one battle.â Pl.âs Opp. at 23. This assertion is misleading in several ways. Firstly, Athens is not saved by anyone in God of War; the city is conquered and âlies in ruinsâ before Kratos fights Ares. Merged Script at 37. Secondly, Kratos is not a Spartan commander when he fights Ares. Id. at 4, 15. Thirdly, Kratos does not renounce Ares in one-on-one battle; although he rejected Ares in the past, the rejection occurred ten years before God of Warâs action and involved no personal combat with the god. Id. at 1, 31. Fourthly, in âTheseus,â the only one of plaintiffsâ works in which a Spartan leader betrays Ares to rescue Athens, no character is referred to as a Spartan âcommander.â While the work features a Spartan General and a Spartan Dictator, it is the previously silent Royal Guard Captain who decides that justice and freedom have too long been sacrificed in Aresâs name, orders the guard to seize the Dictator, and later defeats the Spartan Colonel in one-on-one combat at Athens. Theseus at 6, 23-24, 42-43. Fifthly, the Royal Guard Captain speaks of the Dictatorâs affinity for Ares, but reveals no exclusive loyalty of his own to the god. Id. at 42. Sixthly, the adjective âclima[c]ticâ is belied by the fact that the one-on-one battle with the Colonel is referenced only in the epilogue. Id. at 43. Plaintiffsâ other contentions regarding the storiesâ respective sequences of events are no more availing. To the extent that plaintiffs accurately portray similarities, those similarities refer to clichĂ©d and unprotected elements. I. Summary An examination of articulable similarities between the plot, themes, dialogue, mood, settings, pace, characters and sequence of events of God of War and plaintiffsâ works reveals far less similarity than would be required to overcome summary judgment, even if plaintiffs had proven access. Plaintiffs have pointed to no persuasive similarity in dialogue or narration that would suggest actual copying. As in Berkic v. Crichton, 761 F.2d at 1293 , there is some degree of similarity between the plots at an extremely generalized level. Yet, as that court admonished, âNo one can own the basic idea for a story. General plot ideas are not protected by copyright law; they remain forever the common property of artistic mankind.â Id. This is particularly true when virtually all of the elements comprising plaintiffsâ works are stock elements that have been used in literary and artistic works for years, if not millennia. As noted, the particular sequence in which an author strings a significant number of unprotectable elements can itself be a protectable element. Metcalf, 294 F.3d at 1074 . Here, the sequences of elements, and the relationships between them, are entirely dissimilar. 16 *1092 No reasonable trier of fact could conclude that God of War is substantially similar to any of plaintiffsâ works. III. Other Claims Plaintiffsâ contributory infringement claim falls with its infringement claim. As to the section 17200 claim, plaintiffs assert that âadditional discovery will reveal evidence of unfair and unlawful business practices separate from and unrelated to infringement, and therefore, pursuant to Rule 56(f), [plaintiffs] do not believe their section 17200 claim should be deemed preempted.â Pl.âs Opp. at 24 n. 9. The complaint makes allegations pertaining only to copyright infringement. Any unfair business practice unrelated to infringement has not been pled and is purely hypothetical. Accordingly, the section 17200 claim must be dismissed. CONCLUSION For the foregoing reasons, defendantsâ motion for summary judgment is GRANTED. Judgment shall be entered accordingly. IT IS SO ORDERED. 1 . Plaintiff Jennifer Barrette-Herzog avers that she changed her name to Jennifer B. Dath in 2008. Docket No. 85 ¶ 3. 2 . Along with defendant Jaffe, Marianne Krawczyk, Alexander Stein and Keith Fay have been credited with writing God of War. Becker Dec. ¶ 7. 3 . The accused work is the God of War video game itself. The âmerged scriptâ is a script *1077 for the video game containing all dialogue as well as background notes, and it has been extensively cited by both parties. 4 . There is no challenge to the authenticity of the Hamilton excerpts, and the court establishes the authority of the treatise by judicial notice. 5 . The court does not intend to disapprove generally of the use of charts in briefing where such use would be helpful and appropriate. A well-designed chart can be extremely helpful in clarifying the relationships among complex issues, and attorneys should not be discouraged from including such. The guidelines concerning lengths of briefs must be followed, however. 6 . Plaintiffs stated at oral argument that some dissimilarities between plaintiffsâ works and God of War could arise merely because the latter is a video game rather than a movie script, even if the latter were copied from the former. The characteristics of the respective media in which the works are embodied are noted below as appropriate. The court finds that the differences in the media do not account for the marked dissimilarities between plaintiffsâ works and God of War. 7 . At various points in the analysis below the court points out when similarities are general plot ideas or other elements not protected under the copyright laws. Because the dissimilarity of plaintiffsâ works to God of War is not a close question, it is unnecessary to set out an exhaustive filtering analysis. 8 . References to the two "storiesâ in this discussion denote comparisons between God of War and plaintiffs' works as a whole. 9 . Plaintiffs do not claim that looking through a pool of water is itself a protectable element. See Docket No. 78 at 6:3-4. 10 . There is no dialogue in the "Theseus" and âOwenâ treatments. 11 . Mount Olympus is not described in "Theseusâ or "Owen.â See Theseus at 9; Owen at 9. 12 . Plaintiffs also allege defendants developed the map included in God of War by copying the map drawn by Dath. This claim is wholly without merit. There is precisely one element with any similarity: the "Meadow of Lost Soulsâ7"Desert of Lost Soulsâ element. Defendantsâ expert Martin testifies that the story of sirens in a Desert of Lost Souls is derived from old Argonautic tales as re-packaged by Apollonius of Rhodes in the third century B.C. See Docket No. 47-1 (Martin Report). Plaintiffsâ expert Bulloch does not contradict this testimony in his point-by-point reply to the Martin Report. See Docket No. 76 (Bulloch Dec.). Aside from that element, there is literally nothing else substantially similar about the maps other than the use of trees and mountains. The Dath map is of an island; the God of War map is not. Prominent in the Dath map are large rivers; the God of War map has none. The features noted on the Dath map are a "Tunnel to the Underworld,â a "Fiery Lake,â âPoppy Fields,â "Blackened Cliffs,â a "3 Headed Dog,â a âBottomless Valley,â and "Bent Tree Port.â The God of War map has none of these features. The God of War includes several real and fictional locations, e.g., Athens, the Aegean Sea, Olympus, and "Zeus Moutain,â none of which appear on the Dath map. 13 . Defendant Jaffe testified that the bridge in God of War spans a crevasse in the back of the Titan on whose back the temple is chained. Jaffe Dec. ¶ 22; see Merged Script at 18. 14 . The first labor of Heracles was to slay the Nemean Lion, whose skin was impenetrable to arrows. 15 . Plaintiff's expert Bulloch's exegesis of the stories contains several errors casting into doubt the thoroughness with which he was able to examine God of War. For instance, Bulloch states that in both works, âa Spartan captain who was once fiercely loyal to Ares later turns on Ares and is instrumental in defeating Aresâ aims of destroying Athens.â Docket No. 76-1 (Bulloch Report) at 11. Firstly, Athens is destroyed in God of War. Kratos thus does not defeat Aresâs aim of destroying Athens. He does kill Ares, but only after the conquest and destruction of Athens is complete. Secondly, Kratos ceased being both a Spartan captain and loyal to Ares at least ten years prior to the events in God of War. His rejection of Ares thus occurred well before Ares attacked Athens. To take another example, Bulloch states, âIn God of War, it is Athena, a goddess with magical powers, who appears to Kratos as he is in bed, with two sleeping nymphs, to bestow the quest upon the champion.â Id. at 14. Firstly, Athena does not appear to Kratos while he is in bed; rather, he is awakened by nightmares and goes up to the deck of his ship. There he accosts a statue of Athena, through which Athena speaks to him. Secondly, prior to going on deck, Kratos is not in bed with two sleeping nymphs; he is in bed with human twins. Some of the descriptions of plaintiffs' works are also incorrect, for instance the following assertion: âBoth the Dath Works and God of War depict a scene in which the gods are said to assemble at their Mount Olympus home, as the army of Ares readies its attack on Athens, to confer about the impending destruction before an enormous pool of water in which the image of a Spartan Commander appears.â Id. at 13. In plaintiffs' works, no army of Ares is readying for battle when the gods gather; rather, a Spartan army is retreating in defeat from Athens and returning home for the winter. 16 . With rhetorical flourish, plaintiffsâ counsel argues, "Neither coincidence nor common source can explain how in thousands of years of stories of Greek mythology, the same unique and original story elements appeared simultaneously in the Westside of Los Angeles in late 2002 and early 2003.â Pl.âs Opp. at 16. As discussed above, these are not the same stories. In view of the fact that Los Angeles is the center of the entertainment industry, it would have been extraordinarily surprising if no script featuring Greek mythological elements having some superficial similarity to what became God of War had been in circulation at that time.
Case Information
- Court
- N.D. Cal.
- Decision Date
- March 9, 2010
- Status
- Precedential